


Sure, Genshin Impact might be a Chinese game, but it walks and talks like a JRPG. It's a journey that leads you from being inducted into an order of knights to proving your innocence after being accused of murdering a local demigod. Whichever twin you choose to play as is dropped into the medieval kingdom of Teyvat and embarks on a quest to find their sibling. You play as one of two interloping twins whose dimension-spanning vacation gets ruined by a mysterious god. It's actually easier to understand Genshin Impact if you think of it less like a free-to-play mobile game (that's also on PC and PS4) and more like a proper singleplayer JRPG like Ni No Kuni 2 or Tales of Vesperia. It expands on and tweaks them to fit really nicely into a loot-obsessed RPG that is-despite what its roots in mobile games might imply-incredibly fun to play.

It might offend hardcore Nintendo fans, but Genshin Impact doesn't just thoughtlessly copy and paste these ideas. I have to climb mountains, glide across canyons, and pay attention to my surroundings if I hope to discover it all. There are mercifully few icons on the map, so a lot of the exploration is self-guided. Just like Nintendo's seminal hit, there's an enormous world to explore that's teeming with secrets, puzzles, and cleverly hidden loot. If Genshin Impact has a secret weapon, it's that it isn't afraid to swipe features from other games, most notably The Legend of Zelda: Breath of the Wild.
